Bramble Butterfoot, Halfling Ranger Level 1

Bramble Butterfoot, Halfling Ranger Level 1
Hit Points: 18/18 Body Points: 20/20 Experience Points: 5 Experience Base: 28
Stats STR 10; DEX 15(+2); MIND 13(+1); CHA 10
Saves FORT +3; REFLEX +5; WILL+3 PRESENCE +2 (+4 to save vs magical effects)
Armor Class 15; Shortbow +6 to hit, 1d6+3; Dagger +2 to hit, 1d4+1
Rangers are expert at wilderness tracking and survival and good at moving quietly and hiding in cover in the wilderness.
Current Money: 2gp

Calix, Human Cleric Level 1

Calix, Human Cleric Level 1
Alignment: Neutral Scoundrel Hit Points: 16/16 Body Points: 20/20 Experience Points: 5 Experience Base: 20
Stats STR 10; DEX 18 (+3); MIND 17 (+2); CHA 16 (+2)
Saves FORT +3; REFLEX +5; WILL +5; PRESENCE +4
Armor Class 16; Light Mace +1 to hit 1d6 dmg
Can cast divine spells and have the Turn Undead and
Smite special Abilities.
Current Money: 5 gp

Sarhan Soth, Gnome Thief Level 1

Sarhan Soth, Gnome Thief Level 1
Alignment: Neutral Trickster Hit Points: 16/16 Body Points: 20/20 Experience Points: 5 Experience Base: 24
Stats STR 10; DEX 14 (+1); MIND 11; CHA 9
Saves FORT +3 REFLEX +6 WILL +3 PRESENCE +3; +4 to save vs poison
Armor Class 13; Dagger +1 to hit, 1d4+1
They have the Sneak Attack special ability, which adds the Thief's class level to the damage of his first attack, if he successfully sneaks up on a foe. Thieves are experts at urban
survival as well as picking pockets, hiding, sneaking, and other
tasks associated with theft.
Current Money: 5gp

Rathman, Elf Magic-User Level 1

Rathman, Elf Magic-User Level 1
Hit Points: 22/22 Body Points: 20/20 Experience Points: 5 Experience Base: 37
Stats: STR 16 (+2); DEX 8; MIND 16 (+2); CHA 8
Saves: FORT +3; REFLEX +1; WILL +5; PRESENCE +1
Armor Class 10; Dagger +3 to hit, 1d4+2 dmg
Spellbook: Read Magic, Sleep, Feather Fall, Hold Portal, Identify.
Current Money: 5gp

Gault, Human Fighter 1

Gault, Human Fighter Level 1

Alignment: Guardedly Neutral. Hit Points: 24/24 Body Points: 20/20 Experience Points: 5 Experience Base: 20
Stats: STR 16 (+2); DEX 13 (+1); MIND 11; CHA 13 (+1)

Saves: FORT +8; REFLEX +5 WILL +4; PRESENCE +5

Armor Class 15 (heavy shield, leather armor, dex bonus); Throwing Axe +3 to hit, 1d6+1 dmg; Spear +4 to hit, 1d6+3 dmg

Current Money: 5gp

Monday, November 28, 2011

Goblin Attack Round 4

Calix swings his mace at the worg and strikes it firmly on the flank. 

Gault's attack on the goblin runs the little green beast through, and pins it to the ground next to the other one. 

Just as the snarling, angry worg can leap upon Calix, it is felled with an arrow through its skull from above! Bramble has scored a Critical Hit and slain the monster! 

The other, riderless worg has charged across the bridge and will be upon Calix and Gault next round. 

Rathman fires off another rocket, which explodes over the heads of goblin and worg alike on the other side of the river, and this blast causes the worgs to flee into the forest, and their goblin riders to run after them as well. Rathman then notices the four goblins running up the stairs and pointing in his direction... 

Sarhan has reached the top of the cliff, and is now within shouting distance of Rathman. 

6 comments:

  1. Sarhan continues to run in Rathman's direction as he yells, "Goblins! Goblins are coming for the fireworks!" Sarhan draws his dagger and looks for opportunities. If he can beat the goblins to the fireworks, he will run there and look for a place to take cover and hide. If the goblins are going to get there first, he will look for a way to sneak up behind them as they close in on Rathman.

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  2. Calix, feeling a surge of adrenalin as the goblins and their mounts begin to fall, hefts his mace once more and swings for the worg as it charges.

    One to go and then...to the gatehouse.

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  3. Bramble pulled once more on the string of his bow. The familiar sensation brought him comfort. The adrenaline pounded in his ears.

    One more... he whispered to his pet that wanted to pop his head out...

    Small puffs of dust rose from the feet of the charging mass...

    *Thwang* went the bow as he released the arrow on what he hoped would be a collision course with a vital spot of the charging Worg.

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  4. Rathman moves closer to the pile of works that he had prepared just for this occasion (the works that were less flash and bang).

    When the 4 get close enough, he will start lighting the pile and back up, waiting for the display to go off, and which point he will decide his next step.

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  5. (the works in question are probably still on the cart - same difference ;)

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  6. Seeking to take the bridge, Gault pulls his spear from the goblins corpse and charges toward the bridge ... and the worg.

    He hopes that those reinforcement he heard arrive in time to pull his fat from the fire.

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