Bramble Butterfoot, Halfling Ranger Level 1

Bramble Butterfoot, Halfling Ranger Level 1
Hit Points: 18/18 Body Points: 20/20 Experience Points: 5 Experience Base: 28
Stats STR 10; DEX 15(+2); MIND 13(+1); CHA 10
Saves FORT +3; REFLEX +5; WILL+3 PRESENCE +2 (+4 to save vs magical effects)
Armor Class 15; Shortbow +6 to hit, 1d6+3; Dagger +2 to hit, 1d4+1
Rangers are expert at wilderness tracking and survival and good at moving quietly and hiding in cover in the wilderness.
Current Money: 2gp

Calix, Human Cleric Level 1

Calix, Human Cleric Level 1
Alignment: Neutral Scoundrel Hit Points: 16/16 Body Points: 20/20 Experience Points: 5 Experience Base: 20
Stats STR 10; DEX 18 (+3); MIND 17 (+2); CHA 16 (+2)
Saves FORT +3; REFLEX +5; WILL +5; PRESENCE +4
Armor Class 16; Light Mace +1 to hit 1d6 dmg
Can cast divine spells and have the Turn Undead and
Smite special Abilities.
Current Money: 5 gp

Sarhan Soth, Gnome Thief Level 1

Sarhan Soth, Gnome Thief Level 1
Alignment: Neutral Trickster Hit Points: 16/16 Body Points: 20/20 Experience Points: 5 Experience Base: 24
Stats STR 10; DEX 14 (+1); MIND 11; CHA 9
Saves FORT +3 REFLEX +6 WILL +3 PRESENCE +3; +4 to save vs poison
Armor Class 13; Dagger +1 to hit, 1d4+1
They have the Sneak Attack special ability, which adds the Thief's class level to the damage of his first attack, if he successfully sneaks up on a foe. Thieves are experts at urban
survival as well as picking pockets, hiding, sneaking, and other
tasks associated with theft.
Current Money: 5gp

Rathman, Elf Magic-User Level 1

Rathman, Elf Magic-User Level 1
Hit Points: 22/22 Body Points: 20/20 Experience Points: 5 Experience Base: 37
Stats: STR 16 (+2); DEX 8; MIND 16 (+2); CHA 8
Saves: FORT +3; REFLEX +1; WILL +5; PRESENCE +1
Armor Class 10; Dagger +3 to hit, 1d4+2 dmg
Spellbook: Read Magic, Sleep, Feather Fall, Hold Portal, Identify.
Current Money: 5gp

Gault, Human Fighter 1

Gault, Human Fighter Level 1

Alignment: Guardedly Neutral. Hit Points: 24/24 Body Points: 20/20 Experience Points: 5 Experience Base: 20
Stats: STR 16 (+2); DEX 13 (+1); MIND 11; CHA 13 (+1)

Saves: FORT +8; REFLEX +5 WILL +4; PRESENCE +5

Armor Class 15 (heavy shield, leather armor, dex bonus); Throwing Axe +3 to hit, 1d6+1 dmg; Spear +4 to hit, 1d6+3 dmg

Current Money: 5gp

Wednesday, January 11, 2012

Black Smoke Rising

Lord Markelhay is not sure what to make of Father Quinlaven's visions. He has heard stories like that from the old priest before, but in light of current events, it is a possible reason for concern. 

Markelhay has never fought gnolls; this is the first time in recent memory that the hyena-beastmen have ventured this far from their territory in the plains to the east. Goblins and hobgoblins are all he has experience fighting against. 

There is a smaller-sized chainmail shirt that is found for Bramble. 

Morning comes too soon, and with dawn, an ill omen: black smoke rising into the sky some ways north of Fallcrest. There is a small cluster of farms and a tiny village called Holwood on the main road but a league north of town...

Markelhay is awake and has mustered a small group of the town guard, six men in all. "There you are," he says as you all approach the gate. "I fear the worst. These men will accompany you as far as the village Holwood." The men have dark looks on their faces. 

OOC: I will be able to update your character info above this evening when I get home from work. Thank you all for your patience, I know this is slow moving. 

Monday, January 2, 2012

OOC: Combat Mapping Question

This post is OOC and is for discussion of a combat mapping question I have for you all.

During our first combat session, there was a fair bit of confusion over locations of certain monsters and heroes in relation to each other. So, I have a couple of possible remedies to the situation.

First is to use actual miniatures along with a battle mat and/or D&D Dungeon Tiles. I don't have a lot in the way of terrain/scenery but I have enough to make it work. I would simply take pictures and post them to the blog. I have miniatures for each of your characters and more than enough monsters.

The second option is to use my Battle Mat iPhone App to build maps and post images from the app to the blog. This may be a bit more precise for our purposes, but the app has a limited number of actual images for use as characters and monsters.

Thoughts, anyone? I'm leaning towards pictures of actual minis on a tabletop, personally.

A Mission

The people look around, not sure what to think of the motley crew that has stepped forward to hunt down these monsters. Lord Markelhay regards the five of you with a curious look in his eye.  

"Very well," he says, looking you up and down. "Come with me." 

He leads you toward the Markelhay Estate, which sits atop the hill at the Northeastern corner of Upper Fallcrest. As you walk along, he speaks. 

"You all know that this aggression has grown worse and worse over the past year. The time has come we do something about it. I think the halfling may be correct. Perhaps there is some connection between the recent gnoll attack on his clan, and the growing frequency of goblin attacks on our town. The goblins, I believe, we can hold off if they attack again. This gnoll presence to the north concerns me greatly. When a pack of gnolls is riled up, they are a deadly maelstrom of claws and teeth, spear and sword." 

Before you all looms Markelhay Estate. "Come, adventurers. There is an armory inside my estate. If you will do the work of Fallcrest, you will have the finest that Fallcrest can give you. If there is any other equipment you require, I will grant you a small sum to acquire whatever you need at the Halfmoon Trading House."

"In the morning, you depart to hunt down the gnolls. Prepare yourselves," Markelhay says. 

Players, you may each find yourselves a new set of armor, and a new weapon. There is nothing magical in Markelhay's armory, but everything is of the finest quality. You may take this opportunity to question Markelhay, or any other of the townsfolk, if you like. 

Monday, December 26, 2011

A Call to Arms

OOC: I hope everyone had a most excellent holiday. I certainly did, as busy as it was. Back to it now. 

IC: The Lord Warden Markelhay furrows his brow at the news of slaughtered halflings, so close to Fallcrest. 

"This is a foul day indeed," he says. 

The rumors of gnoll attacks spread around the tavern swiftly. The good folk of Fallcrest are fearful now, and there are calls for action. 

"Something must be done! These monsters cannot be allowed to freely roam our lands."

"Surely, some demon is spurring them on! They have never been so brash as they are now."

"And organized too! Goblins used to attack in hordes, and now they launch themselves into our city?"

As the talk grows louder and the people of Fallcrest more and more worked up, the Lord Warden excuses himself for a moment. Many people have returned to the Market Square now, for news, for safety in numbers, to console their grieving friends. 

Markelhay steps up onto the stage that had so recently been showcasing Fallcrest's talented musicians. 

"People of Fallcrest," he says, immediately commanding the attention of the crowd, "we are under attack. This is the third direct assault on our township by goblins in as many months. There are reports of gnoll attacks just north of here. We must drive these creatures back to the hell from whence they came!"

Cheers go up at the show of bravado. 

"We cannot leave our walls unprotected, however. Long ago, a small group of heroic individuals, from many different walks of life, came together in the face of monstrous aggression such as this, and won for the peaceful folk of the Nentir Vale a peace that lasted generations," the Lord Warden said, invoking a local legend of the end of the Horde War. 

"Some force is spurring these creatures to ever more brazen attacks. We must root it out and destroy it. We need brave souls, now more than ever, to enter the belly of the beast and root out the evil there. Who among you is brave enough? Strong enough? Smart enough? Step forward! Now is the time for heroes, more than ever!"

The crowd falls silent, and the people look around at each other. They have families, farms, businesses. They are scared. Surely, someone else will do this dirty work, right? 

Sunday, December 11, 2011

The Taphouse

OOC: I have updated everyone's sidebar profiles to reflect the five experience points you each earned from defending the town. The goblins carried no money on them. Also, apologies again for the delay in getting this up.

As word spreads that the goblin attack has been repulsed, and that the city is safe again, people begin to return to the Market Square. The celebratory mood of the festival is gone, however, as night falls. The people are mournful that three members of the city guard were killed in the attack, and there are calls for vengeance.

Lord Warden Faren Markelhay is personally seeing to some of the injured around the square, doing his best to calm the population. Bramble and Calix are the first to arrive at the square, and it is not long before they are pointed out and Lord Markelhay approaches them, after they have gotten their ale in the taphouse.

"Good evening, sirs. I have heard tell of your brave defense of our city. Calix, you are known around these parts, but you, sir Halfling, are new to my eyes. What brings you to Fallcrest on this foul day?" the Lord asks of Bramble, as an ale is delivered to him.

Rathman: you make the rounds, and all is well. Your helpers are all accounted for and uninjured, and it appears the old wizard slept right through the entire battle!

Gault: clean-up moves along as swiftly as possible, and your superior soon relieves you of your duty for the evening. He was impressed with your bravery and skill today.

Sarhan: I assume you have made your way to your family, and you discover all is well with them.

Friday, December 2, 2011


Bramble fires at the worg as it crosses the threshold into town. The arrow shatters against the stone archway to the bridge. 

Calix and Gault charge for the worg, and meet it headlong in the open area where the bridge empties into Upper Fallcrest. They meet the beast headlong, attacking it! Gault's spear attack misses, but Calix's mace strikes, and the worg reels from the blow. 

The reinforcements behind them come up, sensing the worg's weakness, and two spears pierce the beast, slaying it. 

Rathman is quite prepared for the charging goblins, and sets off the werks at just the right moment to catch them all in the blasts! A series of bangs and pops go off, followed by a very large BOOM that leaves the goblins scattered, blackened, and lying flat-out on the ground! That blast also knocks Rathman and Sarhan down. 

Guess there was one of those bigger werks mixed in...

Across the river, the larger humanoids are retreating into the forest. All the monsters in town have been slain! The gates are shut and sealed, and the town secure. 

Monday, November 28, 2011

Goblin Attack Round 4

Calix swings his mace at the worg and strikes it firmly on the flank. 

Gault's attack on the goblin runs the little green beast through, and pins it to the ground next to the other one. 

Just as the snarling, angry worg can leap upon Calix, it is felled with an arrow through its skull from above! Bramble has scored a Critical Hit and slain the monster! 

The other, riderless worg has charged across the bridge and will be upon Calix and Gault next round. 

Rathman fires off another rocket, which explodes over the heads of goblin and worg alike on the other side of the river, and this blast causes the worgs to flee into the forest, and their goblin riders to run after them as well. Rathman then notices the four goblins running up the stairs and pointing in his direction... 

Sarhan has reached the top of the cliff, and is now within shouting distance of Rathman.