Bramble Butterfoot, Halfling Ranger Level 1
Calix, Human Cleric Level 1
Sarhan Soth, Gnome Thief Level 1
Rathman, Elf Magic-User Level 1
Gault, Human Fighter 1
Gault, Human Fighter Level 1
Alignment: Guardedly Neutral. Hit Points: 24/24 Body Points: 20/20 Experience Points: 5 Experience Base: 20
Stats: STR 16 (+2); DEX 13 (+1); MIND 11; CHA 13 (+1)
Saves: FORT +8; REFLEX +5 WILL +4; PRESENCE +5
Armor Class 15 (heavy shield, leather armor, dex bonus); Throwing Axe +3 to hit, 1d6+1 dmg; Spear +4 to hit, 1d6+3 dmg
Current Money: 5gp
Sunday, November 20, 2011
Goblin Attack! Round 3
The bridge is quite stationary, and does not raise up. On the western bank is a guardhouse with a portcullis that is, at the moment, wide open.
@ Sarhan: You can see the steely resolve in Myra's eyes, and the concern for your safety, but she does as you direct. You head off for the switchback; the goblins are headed up the other path, towards the staircase that is carved into the side of the cliff. You will most certainly require a couple of rounds to arrive at the top of the cliff.
@ Gault: Your spear pierces straight through the attacking goblin's chest, and as you rip it out of the beast it collapses to the ground. The other goblin attacks you just before you can turn on it, but it misses wildly (granting you +2 to your next attack against it!)
@ Calix: the worg-riding goblin bears down on you! You strike its flank as it rushes past you, shaking it enough that it comes to a halt and turns on you! The goblin raises a crude spear over its head and throws it at you! Fortunately, it is a wobbly throw, and falls harmlessly on the ground a few feet away from you. The worg growls and prepares to pounce...
@ Bramble: You manage to line up a shot as the worg stops and turns on Calix. You release just as the goblin tosses a spear at the mace-wielding cleric, and your arrow flies true, knocking the goblin clear off the worg and into the dirt, quite dead with an arrow through its neck.
@ Rathman: The next firewerk you shoot off also explodes in the same general area as the previous one, making it difficult for the goblins there to get a handle on their worg mounts. The one in front, however, without a rider, gets spooked enough to run straight for the bridge and into town!