Bramble Butterfoot, Halfling Ranger Level 1
Calix, Human Cleric Level 1
Sarhan Soth, Gnome Thief Level 1
Rathman, Elf Magic-User Level 1
Gault, Human Fighter 1
Gault, Human Fighter Level 1
Alignment: Guardedly Neutral. Hit Points: 24/24 Body Points: 20/20 Experience Points: 5 Experience Base: 20
Stats: STR 16 (+2); DEX 13 (+1); MIND 11; CHA 13 (+1)
Saves: FORT +8; REFLEX +5 WILL +4; PRESENCE +5
Armor Class 15 (heavy shield, leather armor, dex bonus); Throwing Axe +3 to hit, 1d6+1 dmg; Spear +4 to hit, 1d6+3 dmg
Current Money: 5gp
Tuesday, October 25, 2011
Setting the Stage; Game On!
It is the sixth day of the Summer Festival in Fallcrest, and as evening draws close, most residents have made their way to the Market Green (26) on the lower side of town, where a great bonfire is being prepared, and the ale has already started flowing. The people of Fallcrest are in good spirits; there has not been a monster raid since the last Festival, and this year's harvest looks to be plentiful. The Lucky Gnome Taphouse (28) is doing a brisk business, which is pouring over onto the Market Green. While much of the lower side of Fallcrest remains in ruins, there has been some rebuilding lately.
Bramble Butterfoot: you have literally just gotten to Fallcrest after seeing your family slaughtered by gnolls. You followed the River Nen south to Fallcrest, where you hear the sounds of a great celebration.
Calix: This happened today:
Father Quinlaven has asked you to walk with him after morning services. "Calix, I was granted a vision last night," he begins, his old deep voice slow with age and deliberation. "It seems the gods have a greater purpose for you than remaining here. I know, I find it hard to believe myself, young man, but these are dark and dangerous times we find ourselves in, and the gods work in mysterious ways.
"You must leave this temple, Calix. Have faith and trust in Corellon to guide you through the darkness you will surely encounter. Gather your things and go. Oh, and take this," he says, opening his robes and brandishing a heavy mace, adorned on each blunt face of the business end with the Star of Corellon. "It has been many moons since I have had to wield it, but it served me well when the orcs were rampaging across the Vale.
"I fear the orcs are gathering again in the Stonemarch Mountains, to the west. Normally the tribes of darkness bicker and fight amongst themselves, but when a strong enough leader can impose his will on the clans, they can be rallied under a single banner. You must not allow this to happen, Calix."
Father Quinlaven hands you the mace.
DM note: this is just a normal mace, although of exceptional quality and sentimental value.
Sarhan Soth: You are in the Market Green, enjoying the festival with your friends and family.
Rathman: Your teacher, the old human hedge-wizard Tauster, has given you the most important job in town. You are in charge of the fireworks. A cart stacked full of them sits near the cliff on the upper side of town, just above (15) on the map.
Gault: You drew the short straw and are stuck with guard duty, walking the wall for the evening.
Okay, I know I just served up Calix a big fat plot sandwich, but it was one of those things that I just started writing yesterday and it seemed like it would be perfect. So there ya go. I'll try to make sure everybody gets some, as the storyline progresses and more NPCs are added to the mix through play.
Also, if anyone has ideas for NPC relatives or friends, shoot me an email and we can get that sorted out and added to the mix somehow. The more you put into your character, the more I can give back. I'm all about you guys helping me build this world as the game progresses. It's ours, not mine, and I have very little set in stone about any of it at the moment.
Calix and Rathman still need starting equipment, and Rathman needs to select the spells in his book, as well as his "signature spell".