Bramble Butterfoot, Halfling Ranger Level 1
Calix, Human Cleric Level 1
Sarhan Soth, Gnome Thief Level 1
Rathman, Elf Magic-User Level 1
Gault, Human Fighter 1
Gault, Human Fighter Level 1
Alignment: Guardedly Neutral. Hit Points: 24/24 Body Points: 20/20 Experience Points: 5 Experience Base: 20
Stats: STR 16 (+2); DEX 13 (+1); MIND 11; CHA 13 (+1)
Saves: FORT +8; REFLEX +5 WILL +4; PRESENCE +5
Armor Class 15 (heavy shield, leather armor, dex bonus); Throwing Axe +3 to hit, 1d6+1 dmg; Spear +4 to hit, 1d6+3 dmg
Current Money: 5gp
Monday, October 17, 2011
We have Rude Jester, playing Gault, a human fighter.
Joe Nelson, playing Calix, a human cleric.
Jake Strait, playing Sarhan Soth, a gnome thief.
The Bane, playing Bramble Butterfoot, a halfling ranger.
And Tenkar, playing Rathman, an elf magic-user.
Expectations: I see this as a slow-moving game, especially as we all get the hang of the ruleset. I would like to see a rate of a comment per day from each player. If we're waiting on someone and it's been a day or two, I'll shoot them an email, and if you've dropped off the edge of the world and have no contact after another day or two, I'll have your character slaughtered (or suffer some other horrible fate) in a most brutal fashion and your spot at the table will be taken by someone on the waiting list. Obviously, if you need a break or won't be able to participate for a week or month or something, I'll be happy to work with you, as long as lines of communication are open.
There were a few questions about chargen in the comments, which I'll answer here.
I don't have a standardized character sheet yet, but it seems you guys have done a pretty good job putting that together yourselves.
We will use max hit points at 1st level, and we will be using the Body Points rules (though not the optional rules that cause fighters to gain body points and magic-users to lose them as they level-up).
You add your Physical Combat Bonus (PCB) with your Strength Bonus to get your overall modifier for Melee Attacks. Add your PCB to your Dex Bonus to get your overall modifier for Ranged Attacks. The Magical Combat Bonus will be used very rarely, if at all. I can really only see it being used in, for example, the case of a fighter picking up and trying to use a Wand of Magic Missile.
Caltrops can most certainly be used as traps, and generally stepping on a caltrop would cause 1d4 damage and significantly reduce one's movement rate.
Feel free to take one of the packs as your standard starting equipment.
@Tenkar: I'll need to take another gander at the magic rules to figure out your spellbook, but I'll let you know soon how we'll deal with that.
I should have this blog more fully set-up in the next few days to allow for ease of play, and then we'll get rolling. Any suggestions or comments are always welcome and encouraged! Thanks guys!