Bramble Butterfoot, Halfling Ranger Level 1

Bramble Butterfoot, Halfling Ranger Level 1
Hit Points: 18/18 Body Points: 20/20 Experience Points: 5 Experience Base: 28
Stats STR 10; DEX 15(+2); MIND 13(+1); CHA 10
Saves FORT +3; REFLEX +5; WILL+3 PRESENCE +2 (+4 to save vs magical effects)
Armor Class 15; Shortbow +6 to hit, 1d6+3; Dagger +2 to hit, 1d4+1
Rangers are expert at wilderness tracking and survival and good at moving quietly and hiding in cover in the wilderness.
Current Money: 2gp

Calix, Human Cleric Level 1

Calix, Human Cleric Level 1
Alignment: Neutral Scoundrel Hit Points: 16/16 Body Points: 20/20 Experience Points: 5 Experience Base: 20
Stats STR 10; DEX 18 (+3); MIND 17 (+2); CHA 16 (+2)
Saves FORT +3; REFLEX +5; WILL +5; PRESENCE +4
Armor Class 16; Light Mace +1 to hit 1d6 dmg
Can cast divine spells and have the Turn Undead and
Smite special Abilities.
Current Money: 5 gp

Sarhan Soth, Gnome Thief Level 1

Sarhan Soth, Gnome Thief Level 1
Alignment: Neutral Trickster Hit Points: 16/16 Body Points: 20/20 Experience Points: 5 Experience Base: 24
Stats STR 10; DEX 14 (+1); MIND 11; CHA 9
Saves FORT +3 REFLEX +6 WILL +3 PRESENCE +3; +4 to save vs poison
Armor Class 13; Dagger +1 to hit, 1d4+1
They have the Sneak Attack special ability, which adds the Thief's class level to the damage of his first attack, if he successfully sneaks up on a foe. Thieves are experts at urban
survival as well as picking pockets, hiding, sneaking, and other
tasks associated with theft.
Current Money: 5gp

Rathman, Elf Magic-User Level 1

Rathman, Elf Magic-User Level 1
Hit Points: 22/22 Body Points: 20/20 Experience Points: 5 Experience Base: 37
Stats: STR 16 (+2); DEX 8; MIND 16 (+2); CHA 8
Saves: FORT +3; REFLEX +1; WILL +5; PRESENCE +1
Armor Class 10; Dagger +3 to hit, 1d4+2 dmg
Spellbook: Read Magic, Sleep, Feather Fall, Hold Portal, Identify.
Current Money: 5gp

Gault, Human Fighter 1

Gault, Human Fighter Level 1

Alignment: Guardedly Neutral. Hit Points: 24/24 Body Points: 20/20 Experience Points: 5 Experience Base: 20
Stats: STR 16 (+2); DEX 13 (+1); MIND 11; CHA 13 (+1)

Saves: FORT +8; REFLEX +5 WILL +4; PRESENCE +5

Armor Class 15 (heavy shield, leather armor, dex bonus); Throwing Axe +3 to hit, 1d6+1 dmg; Spear +4 to hit, 1d6+3 dmg

Current Money: 5gp

How to Play

I've stolen some of this from MilwaukeeJoe's Grind4E play-by-blog. Thanks Joe!


How to play in a play-by-blog format:
  1. I'll begin by posting a description of what is happening at any given time for a particular scene. I will maintain PC stats (hit points, etc) in the Player Characters tab
  2. After I post, you can then respond using the comments. Tell me what you're doing, what you're character is saying, and even feel free to delve into your character's thoughts. Be sure to check the PCs tab; you're responsible for keeping an eye on your health! 
  3. I may respond to your post with a comment of my own, giving you feedback.
  4. At a certain point, I will post a fresh new main article. You then post your comment to the current article, NEVER to the old ones.
Writing Style:
  1. Write from a third-person perspective, present tense. Example: Salah says, "Asps. Very Dangerous. You go first," and he nudges Indy to proceed into the chamber. Note: I may break this format in my own posts by referring to "you".
  2. Private questions can be sent to my email address. 
  3. For "out of character" (OOC) chatter, write a comment in the OOC tab

Actions, Dice Rolling and Battle:

  • The most common reason to roll dice will invariably by to make an attack roll. When your character does make an attack, use the RPGLibrary's Secure Dice Roller for a d20 roll, and again for your damage roll, and make sure to send the result to my email (sully33 at gmail dawt com). We will also be using the Secure Dice Roller for character generation. I may ask you to make a roll after you describe other actions; if this is the case, I will always make sure to include what type of die to roll and how many. 
PLAYER LACK OF POSTING:
  • Players who fail to post in a timely way without giving fair notice of their absence will have their dungeoneers killed off in gruesome and very unfair ways. I might give you a warning beforehand, if I'm feeling nice.
Questions? Email me (sully33 at gmail dawt com).