Bramble Butterfoot, Halfling Ranger Level 1

Bramble Butterfoot, Halfling Ranger Level 1
Hit Points: 18/18 Body Points: 20/20 Experience Points: 5 Experience Base: 28
Stats STR 10; DEX 15(+2); MIND 13(+1); CHA 10
Saves FORT +3; REFLEX +5; WILL+3 PRESENCE +2 (+4 to save vs magical effects)
Armor Class 15; Shortbow +6 to hit, 1d6+3; Dagger +2 to hit, 1d4+1
Rangers are expert at wilderness tracking and survival and good at moving quietly and hiding in cover in the wilderness.
Current Money: 2gp

Calix, Human Cleric Level 1

Calix, Human Cleric Level 1
Alignment: Neutral Scoundrel Hit Points: 16/16 Body Points: 20/20 Experience Points: 5 Experience Base: 20
Stats STR 10; DEX 18 (+3); MIND 17 (+2); CHA 16 (+2)
Saves FORT +3; REFLEX +5; WILL +5; PRESENCE +4
Armor Class 16; Light Mace +1 to hit 1d6 dmg
Can cast divine spells and have the Turn Undead and
Smite special Abilities.
Current Money: 5 gp

Sarhan Soth, Gnome Thief Level 1

Sarhan Soth, Gnome Thief Level 1
Alignment: Neutral Trickster Hit Points: 16/16 Body Points: 20/20 Experience Points: 5 Experience Base: 24
Stats STR 10; DEX 14 (+1); MIND 11; CHA 9
Saves FORT +3 REFLEX +6 WILL +3 PRESENCE +3; +4 to save vs poison
Armor Class 13; Dagger +1 to hit, 1d4+1
They have the Sneak Attack special ability, which adds the Thief's class level to the damage of his first attack, if he successfully sneaks up on a foe. Thieves are experts at urban
survival as well as picking pockets, hiding, sneaking, and other
tasks associated with theft.
Current Money: 5gp

Rathman, Elf Magic-User Level 1

Rathman, Elf Magic-User Level 1
Hit Points: 22/22 Body Points: 20/20 Experience Points: 5 Experience Base: 37
Stats: STR 16 (+2); DEX 8; MIND 16 (+2); CHA 8
Saves: FORT +3; REFLEX +1; WILL +5; PRESENCE +1
Armor Class 10; Dagger +3 to hit, 1d4+2 dmg
Spellbook: Read Magic, Sleep, Feather Fall, Hold Portal, Identify.
Current Money: 5gp

Gault, Human Fighter 1

Gault, Human Fighter Level 1

Alignment: Guardedly Neutral. Hit Points: 24/24 Body Points: 20/20 Experience Points: 5 Experience Base: 20
Stats: STR 16 (+2); DEX 13 (+1); MIND 11; CHA 13 (+1)

Saves: FORT +8; REFLEX +5 WILL +4; PRESENCE +5

Armor Class 15 (heavy shield, leather armor, dex bonus); Throwing Axe +3 to hit, 1d6+1 dmg; Spear +4 to hit, 1d6+3 dmg

Current Money: 5gp

Monday, December 26, 2011

A Call to Arms

OOC: I hope everyone had a most excellent holiday. I certainly did, as busy as it was. Back to it now. 

IC: The Lord Warden Markelhay furrows his brow at the news of slaughtered halflings, so close to Fallcrest. 

"This is a foul day indeed," he says. 

The rumors of gnoll attacks spread around the tavern swiftly. The good folk of Fallcrest are fearful now, and there are calls for action. 

"Something must be done! These monsters cannot be allowed to freely roam our lands."

"Surely, some demon is spurring them on! They have never been so brash as they are now."

"And organized too! Goblins used to attack in hordes, and now they launch themselves into our city?"

As the talk grows louder and the people of Fallcrest more and more worked up, the Lord Warden excuses himself for a moment. Many people have returned to the Market Square now, for news, for safety in numbers, to console their grieving friends. 

Markelhay steps up onto the stage that had so recently been showcasing Fallcrest's talented musicians. 

"People of Fallcrest," he says, immediately commanding the attention of the crowd, "we are under attack. This is the third direct assault on our township by goblins in as many months. There are reports of gnoll attacks just north of here. We must drive these creatures back to the hell from whence they came!"

Cheers go up at the show of bravado. 

"We cannot leave our walls unprotected, however. Long ago, a small group of heroic individuals, from many different walks of life, came together in the face of monstrous aggression such as this, and won for the peaceful folk of the Nentir Vale a peace that lasted generations," the Lord Warden said, invoking a local legend of the end of the Horde War. 

"Some force is spurring these creatures to ever more brazen attacks. We must root it out and destroy it. We need brave souls, now more than ever, to enter the belly of the beast and root out the evil there. Who among you is brave enough? Strong enough? Smart enough? Step forward! Now is the time for heroes, more than ever!"

The crowd falls silent, and the people look around at each other. They have families, farms, businesses. They are scared. Surely, someone else will do this dirty work, right? 

Sunday, December 11, 2011

The Taphouse

OOC: I have updated everyone's sidebar profiles to reflect the five experience points you each earned from defending the town. The goblins carried no money on them. Also, apologies again for the delay in getting this up.

As word spreads that the goblin attack has been repulsed, and that the city is safe again, people begin to return to the Market Square. The celebratory mood of the festival is gone, however, as night falls. The people are mournful that three members of the city guard were killed in the attack, and there are calls for vengeance.

Lord Warden Faren Markelhay is personally seeing to some of the injured around the square, doing his best to calm the population. Bramble and Calix are the first to arrive at the square, and it is not long before they are pointed out and Lord Markelhay approaches them, after they have gotten their ale in the taphouse.

"Good evening, sirs. I have heard tell of your brave defense of our city. Calix, you are known around these parts, but you, sir Halfling, are new to my eyes. What brings you to Fallcrest on this foul day?" the Lord asks of Bramble, as an ale is delivered to him.

Rathman: you make the rounds, and all is well. Your helpers are all accounted for and uninjured, and it appears the old wizard slept right through the entire battle!

Gault: clean-up moves along as swiftly as possible, and your superior soon relieves you of your duty for the evening. He was impressed with your bravery and skill today.

Sarhan: I assume you have made your way to your family, and you discover all is well with them.

Friday, December 2, 2011

Victory!

Bramble fires at the worg as it crosses the threshold into town. The arrow shatters against the stone archway to the bridge. 

Calix and Gault charge for the worg, and meet it headlong in the open area where the bridge empties into Upper Fallcrest. They meet the beast headlong, attacking it! Gault's spear attack misses, but Calix's mace strikes, and the worg reels from the blow. 

The reinforcements behind them come up, sensing the worg's weakness, and two spears pierce the beast, slaying it. 

Rathman is quite prepared for the charging goblins, and sets off the werks at just the right moment to catch them all in the blasts! A series of bangs and pops go off, followed by a very large BOOM that leaves the goblins scattered, blackened, and lying flat-out on the ground! That blast also knocks Rathman and Sarhan down. 

Guess there was one of those bigger werks mixed in...

Across the river, the larger humanoids are retreating into the forest. All the monsters in town have been slain! The gates are shut and sealed, and the town secure.